This week I finished making cards. I found a program called nanDECK that helps format card from a spreadsheet to a printable file. I already had most of the cards written in an Excell spreadsheet. All I had to do was format them and program the file.
This week I made tiles, tokens, and pawns. I wanted to 3D print several of these pieces but my local printer does not have a lot of bandwidth for projects. I did not want to be too dependent on their timeline. So, instead, I created templates for the pieces in MS Paint and then cut them out of cardboard.
This week I continued with designing cards and finishing out rules. I did not have enough cards to keep gameplay interesting for the entire amount of time I wanted. I have about 300 cards altogether (my goal is about 500 or less). I am lacking “encounter” cards or challenges the players will face. By my count, I need about 80 more deck cards, 40 boss cards, and 80 more encounter cards.
This week I made game board mockups. I read several different blogs and theories about good designs for game boards and I tried a few different types out. I also made templates for printing the cards. I found all the art asset dimensions that I would need to properly print the game. Then I hand wrote out some mockup designs on index cards.
This week I made a file structure for keeping all of my cards organized. In a deck building game, it is very typical that base game sets can get to be over 500 cards at launch. With expansions over 1,000. I wanted to make a “future proof” organization system to keep all those cards straight. So I made a Google Docs folder and a Sheets file.
Elves & Elevators (working title) is a deckbuilding game at its core. Deckbuilding games are different than the board game standard of ‘trading card games’. In a TCG, players collect and build decks of cards to play against one another. In a DBG, all the players begin with the same cards and purchase cards in the game to add to their decks.
The core mechanic of Elves & Elevators is the building of a personal deck of cards. These cards are chosen by the player using a resource called ‘Experience Points’ that they receive from playing cards down. Each card generates a certain amount of experience for using it.