The first session of the new summer campaign (2017) was a big hit (literally for a few characters). I gave the players a choice of the kind of game they wanted to run for a “side quest” game session. They overwhelmingly chose a haunted house one shot. Lucky for me, I already created and DM’ed a haunted house one shot for some friends on last Halloween (2016). So I was completely prepared… right?
So I’ve been following different indie game developers on Twitter for a while now. I’ve felt like an imposter or like I was party crashing listening to them talk about their work. A few of these people on Twitter announced that they are putting on a ‘Salvage Jam‘ for old unfinished projects. I decided to sign up to force myself to actually finish something. I don’t want to be ‘faking it’, I just want to be ‘making it (the game that is)’.
This week I finished making cards. I found a program called nanDECK that helps format card from a spreadsheet to a printable file. I already had most of the cards written in an Excell spreadsheet. All I had to do was format them and program the file.
This week I made tiles, tokens, and pawns. I wanted to 3D print several of these pieces but my local printer does not have a lot of bandwidth for projects. I did not want to be too dependent on their timeline. So, instead, I created templates for the pieces in MS Paint and then cut them out of cardboard.
I almost always play the part of the Dungeon Master for any game of Dungeons & Dragons that I play in. I’ve put on games for friends and family, random strangers, and just whenever I can. People have been enthusiastic to play. They just aren’t enthusiastic to DM. I think there are reasons for this that I should blog about, but not today.
Today I wanted to celebrate getting to be a player!