Salvage Jam 2018 – Post Mort

I finished my first game jam! I wrote a little about entering it a while back here. You can play it here at the below link:

https://itch.io/embed/231260?linkback=true&border_width=2&bg_color=f6f9a4&fg_color=52ccc3&link_color=52ccc3&border_color=52ccc3 Continue reading “Salvage Jam 2018 – Post Mort”

Advertisements

Salvage JAM 2018

So I’ve been following different indie game developers on Twitter for a while now. I’ve felt like an imposter or like I was party crashing listening to them talk about their work. A few of these people on Twitter announced that they are putting on a ‘Salvage Jam‘ for old unfinished projects. I decided to sign up to force myself to actually finish something. I don’t want to be ‘faking it’, I just want to be ‘making it (the game that is)’.

6

Continue reading “Salvage JAM 2018”

Making New PCs for 5e

I almost always play the part of the Dungeon Master for any game of Dungeons & Dragons that I play in. I’ve put on games for friends and family, random strangers, and just whenever I can. People have been enthusiastic to play. They just aren’t enthusiastic to DM. I think there are reasons for this that I should blog about, but not today.

Today I wanted to celebrate getting to be a player!

IMG_6598 Continue reading “Making New PCs for 5e”

Pixels Was and is Total Trash

So I saw Pixels a couple of years ago and forgot I wrote this blog post. I find it hilarious and wanted to share it even though it’s an old entry.

So, a couple friends of mine wanted to see Pixels (they love watching bad movies–think Iron Sky). I was slightly hung over and thought, “what the hell?” But Hell was all too correct of a term for the film.

In case Peter Dinklage’s eyes weren’t screaming “WHY?!” loud enough in every shot.

Pixels-Dinklage-DI-1
I call it, “Held against my will.”

Continue reading “Pixels Was and is Total Trash”

Dev Update for May

Hey-o! Another month in the bag. Holy impending deadlines, Batman! My school project, RPG Library, is maybe 70% done. I need to finish out the quest system and port it to HTML. The quest system I feel pretty good about. Most of the quests don’t have a lot of moving parts. There is a bug where once you complete a quest the icon sticks around. So, that’s mostly grunt programming and design.

The porting to HTML can die and burn in a hell of its own creation (likely without text and a bucket full of timeout errors).

rrpg4

Continue reading “Dev Update for May”