The first session of the new summer campaign (2017) was a big hit (literally for a few characters). I gave the players a choice of the kind of game they wanted to run for a “side quest” game session. They overwhelmingly chose a haunted house one shot. Lucky for me, I already created and DM’ed a haunted house one shot for some friends on last Halloween (2016). So I was completely prepared… right?
So I’ve been following different indie game developers on Twitter for a while now. I’ve felt like an imposter or like I was party crashing listening to them talk about their work. A few of these people on Twitter announced that they are putting on a ‘Salvage Jam‘ for old unfinished projects. I decided to sign up to force myself to actually finish something. I don’t want to be ‘faking it’, I just want to be ‘making it (the game that is)’.
I almost always play the part of the Dungeon Master for any game of Dungeons & Dragons that I play in. I’ve put on games for friends and family, random strangers, and just whenever I can. People have been enthusiastic to play. They just aren’t enthusiastic to DM. I think there are reasons for this that I should blog about, but not today.
Today I wanted to celebrate getting to be a player!
Hey! A long… Long… LONG time ago I completed the Game Maker tutorial for ‘Catch the Clown’. It’s a super simple tutorial that comes with GM. I played around with it and made my own version that you can try out on my itch.io page.
So I saw Pixels a couple of years ago and forgot I wrote this blog post. I find it hilarious and wanted to share it even though it’s an old entry.
So, a couple friends of mine wanted to see Pixels (they love watching bad movies–think Iron Sky). I was slightly hung over and thought, “what the hell?” But Hell was all too correct of a term for the film.
In case Peter Dinklage’s eyes weren’t screaming “WHY?!” loud enough in every shot.