I tried out Until Dawn with some friends over my super blowout of a birthday. It is a great game and left me some ideas to mull over.
Steps to becoming a gamer
- Play games
Congratulations, you are now a gamer.
This may seem pretty straightforward but in recent years this has become a heated debate. One that I feel strongly about: there are no requirements to playing games and shouldn’t be. To play games is an incredibly important aspect of being human. Therefore, it makes no sense at all to say what is a game or who can be a gamer.
So I haven’t updated in a bit. I got started on my thesis and kind of checked out of everything. So let me get you up to speed.
*Oh man, I never hit publish on this and then my life got crazy (working at one college while attending another makes August-September a little insane). Here is a post from nearly a month ago with some updates. I’ll try to write some more on this soon.
Hey! So there is lots and lots of nothing happening for me right now. My day job at a college while taking classes for my master’s degree means that this is right between semesters. The Sword of Damocles is standing rigidly above me waiting. But hey, I did some game dev!
I’ve been trying desperately to push my projects into order. It seems like they are an unruly bunch that want me to work on them all at the same time. Like last week while I was grieving I wrote six chapters to a book I shelved in December 2012. “Well it’s been like two years since I finished this, I guess I’ll dig it up, use some necromantic editing, and just add it to my plate. Why not, right?” I must have said subconsciously. Well, yeah–it’s been that kind of week. So as to stick with that theme I decided to crack open my Evernote account to peek inside…
Hey guys–I’m slightly more composed this week. Things are still rough but getting better. For example, my house (where I do most of my work) isn’t 100+ degrees inside anymore! Everything’s coming up Milhouse.
After talking a lot about game design I thought I would discuss some practical project planning aspects this week. To start I wanted to discuss feature creep and setting goals. One of the most important things we did to help get our studio going was to set a very attainable bar for our game.