So I saw Pixels a couple of years ago and forgot I wrote this blog post. I find it hilarious and wanted to share it even though it’s an old entry.
So, a couple friends of mine wanted to see Pixels (they love watching bad movies–think Iron Sky). I was slightly hung over and thought, “what the hell?” But Hell was all too correct of a term for the film.
In case Peter Dinklage’s eyes weren’t screaming “WHY?!” loud enough in every shot.
Nostalgia is great. I still think back to my childhood to find warm happy memories of times long ago that are definitely better than anything happening now. Like that movie where Luke Skywalker is the last starfighter and he helps Han Solo steal the Holy Grail before running over to the Mushroom Kingdom to stop Bowser… wait… I think I may have mixed up a few things in there… The Jedi had to save Christmas by stopping an exploding shipment of candy canes… right?
My point, nostalgia is great but we don’t always remember things the way they really are. Thanks to the internet, we can now find all those cherished childhood memories and ruin them by reliving them now with adult eyes. Power Rangers is nostalgic for my generation. It was a huge success when it came out and has kept itself on the air ever since. Sometimes, however, going back to that nostalgia isn’t always great.
I went to a late showing of Ghostbusters one Monday night. I had meant to catch it over opening weekend but we got too busy. I’ve been a fan my whole life of the series. As a kid, I’d run around playing pretend as a Jedi-Ghostbuster. I was going to bust all the Sith ghosts with my proton-saber. In college, I became engrossed with works of Reitman and Ramis. Somedays, I would just leave the film running with the commentary of them running in the background to inspire my writing process. Listening to them talk about how much they loved working together gave me the determination to start creatively writing in the first place.
Alright so I have been pleasantly distracted with a new casual game, Fallout Shelter. It is a simple game with a strong central mechanic: survive and build. Like previous build and restock games like Tiny Tower, you control the lives of little people living in a community. You have to plan out what rooms you will build, place workers in those rooms, and protect against the occasional rad roach attack. Like I said–simple.
Though I’m impressed by the design from a mechanic standpoint I was blown away by the non-narrative-narrative it can create. Through small gestures the game emotionally draw you in. This is what sets it apart in the freemium games market.