So I saw Pixels a couple of years ago and forgot I wrote this blog post. I find it hilarious and wanted to share it even though it’s an old entry.
So, a couple friends of mine wanted to see Pixels (they love watching bad movies–think Iron Sky). I was slightly hung over and thought, “what the hell?” But Hell was all too correct of a term for the film.
In case Peter Dinklage’s eyes weren’t screaming “WHY?!” loud enough in every shot.
Hey-o! Another month in the bag. Holy impending deadlines, Batman! My school project, RPG Library, is maybe 70% done. I need to finish out the quest system and port it to HTML. The quest system I feel pretty good about. Most of the quests don’t have a lot of moving parts. There is a bug where once you complete a quest the icon sticks around. So, that’s mostly grunt programming and design.
The porting to HTML can die and burn in a hell of its own creation (likely without text and a bucket full of timeout errors).
I made it over to my the house I’m working on this weekend. I have two bathrooms to tidy up and some work to get the heating/air running. My big project is getting the furnace operational so we can live there year round. I also want to get our master bathroom put together so we don’t have to live in a construction site. You can follow the more nitty-gritty details over on the Tumblr for my house (because that’s how hipster my place is) but I wanted to wax philosophic here a moment.
This may seem pretty straightforward but in recent years this has become a heated debate. One that I feel strongly about: there are no requirements to playing games and shouldn’t be. To play games is an incredibly important aspect of being human. Therefore, it makes no sense at all to say what is a game or who can be a gamer.
It’s probably a good time to do a quick check-in. I’m still alive and projects are advancing. Things have just gotten really hectic. I went from having a pretty solid social-work life balance and then the scales flopped hard both ways all at once. I think I am getting back up, though. Here’s the run down.
*Note, I actually wrote this a while back… so it’s late getting posted.
I hear and see a lot of discussion about issues with mechanics in roleplaying games that are at odds with the flavor a player or game master want to stay within. The problem is… This isn’t a problem. For the sheer amount of talk about this “issue”, I can’t be brought to care when the answer is so easy. Flavor in gaming is all skin deep. If you don’t see how to let’s talk about it.
X-Mas has become… complicated ever since I moved out of my parents’ house. When I was a kid, I’d just wake up and open presents. Done deal. Now there is travel, schedules, multiple families to see, and I actually have to buy gifts now. Okay, that last part is actually fun. Like chewing food without the calories. This year, however, was a banner year for the Pools in complicated.