A long time ago, I picked up a copy of SteamWorld HEIST in a bundle. Thought it looked like something I’d like but never tried. Then I saw a cartoonist I like talking about the series. I had just finished Humans Fall Flat so I was looking for something to play next anyway.
Hey! I finally posted a version of my incomplete thesis project on itch.io for anyone to check it out. I wanted to finish it but I had to keep moving on learning to code. This project got sidelined by my independent studies into Unity. The project is still buggy but you can try out the skeleton of it on my page here: https://gywair.itch.io/rpg-library
I finally finished (for now) my version of Pong based on a Zenva Academy tutorial. I still have some things I wish I’d done differently but I think this is done-ish enough. It’s to a state where it feels like something I made rather than a complete paint by numbers project.
I recently went to a networking event for game developers. It did not go well. At all. You might have seen my Twitter rant but here’s the story with fewer swears. The short version is that an old man came to an industry networking event to grift it and it dampened the whole thing for me. The shorter version is don’t ruin fun things for people because of your ignorance.
Extra Credits ran a game jam recently with the theme of ‘Cycles’. I wasn’t going to enter but then there was a category for table-top role-playing games and suddenly I had a MIGHTY NEED to write a Hero’s Journey based storytelling game. So I made TIME CYCLES.
I heard some talk about the game Into the Breach by the Waypoint podcast crew that really made me think about the emotional weight of giant mecha anime that often gets overlooked. Movies like Pacific Rim and Godzilla usually touch on the larger-than-life terror of fighting something bigger than yourself but 80’s anime usually dug deeper into the human cost of living titans destroying your life. Austin Walker specifically talked about Robotech and inspired me to check the series out. Then I saw a tweet about an Emotional Mecha RPG jam on itch. So I made a thing.
The first session of the new summer campaign (2017) was a big hit (literally for a few characters). I gave the players a choice of the kind of game they wanted to run for a “side quest” game session. They overwhelmingly chose a haunted house one shot. Lucky for me, I already created and DM’ed a haunted house one shot for some friends on last Halloween (2016). So I was completely prepared… right?