Salvage Jam 2018 – Post Mort

I finished my first game jam! I wrote a little about entering it a while back here. You can play it here at the below link:

https://itch.io/embed/231260?linkback=true&border_width=2&bg_color=f6f9a4&fg_color=52ccc3&link_color=52ccc3&border_color=52ccc3 Continue reading “Salvage Jam 2018 – Post Mort”

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Salvage JAM 2018

So I’ve been following different indie game developers on Twitter for a while now. I’ve felt like an imposter or like I was party crashing listening to them talk about their work. A few of these people on Twitter announced that they are putting on a ‘Salvage Jam‘ for old unfinished projects. I decided to sign up to force myself to actually finish something. I don’t want to be ‘faking it’, I just want to be ‘making it (the game that is)’.

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Game Design Documents are for the Newbie in All of Us

“My name is Daniel and I volunteered to make my teams GDD.”

“Hello Daniel…”

So I tried making my project on loose Google Docs, Trello, and Spreadsheets alone. I failed. Now I have a Game Design Document. Besides the fact that I feel so accomplished that I think I can just upload it to Steam now, I feel like I am on the path to not-failure.

Pitfall, via Activision and the Internet Archive
Pitfall, via Activision and the Internet Archive

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