In the final epic fight of our first campaign, we had a just seen the end of a massive ice storm. The party bravely crossed the icy tundra to the rogue’s house and we teleconferenced the bard and cleric. The whole gang was on the line to take down the dastardly Blackspider. If only I knew what I was doing.
I hear and see a lot of discussion about issues with mechanics in roleplaying games that are at odds with the flavor a player or game master want to stay within. The problem is… This isn’t a problem. For the sheer amount of talk about this “issue”, I can’t be brought to care when the answer is so easy. Flavor in gaming is all skin deep. If you don’t see how to let’s talk about it.
Our sixth installment of evil doers D&D was a bit of an adventure in and of itself. My wife and a friend of hers needed to do some last minute Christmas shopping. My brother needed a ride to the game after he got off work from his security work at 7:00 AM. We all jumped in the little two-door Toyota Echo and headed to the city. Also, there were sixty-mile-an-hour winds full of icy hate blowing into the state. It was awesome.
So, I kind of got rambly about alignments. I went wide of what I was trying to say so here is the second try. Beyond all my advice about how alignments should be used in a game, here is a super simple primer on what the different alignments mean. Before you read further, remember that all of this is my opinion, that fun aces rules, and that all of this is suggestions for how to have a better time role-playing.
So, when I got the D&D bug a while back I joined a few online discussion groups. I thought it’d be a fun way to connect with the gaming community (and get some market research in for my game design projects). However, for the most part, it has been weird. Not all bad or all good… just… ugh… Some of these questions. I mean, I’d hate to single someone out and I know a lot of the users are younger but still… weird…
A few weekends back, we planned an early game of D&D for our fifth session of the evil campaign. We had a member that was picking family up from the airport, a member who got off work at 7:00 am, and a game day at COOP Aleworks that everyone else was going to. So we met up at 10:00 am at a player’s house closer to the metro. Things I learned: it’s never too early to start drinking, snacks are a must (even early in the morning), Taco Bell’s breakfast is amazing, and murder hobos are really motivated to leave no NPC standing.
In session four, our wizard was absent and our warrior had to leave early. We roleplayed that the halfling was eager for a fight after his day off. The wizard, meanwhile, disappeared with his book of necromancy. The fighter, however, became a pain-sponge for the remaining party. Armed with the where-there-abouts of a walking goblin castle and a whole lot of murdering to do, the party assembled!