I heard some talk about the game Into the Breach by the Waypoint podcast crew that really made me think about the emotional weight of giant mecha anime that often gets overlooked. Movies like Pacific Rim and Godzilla usually touch on the larger-than-life terror of fighting something bigger than yourself but 80’s anime usually dug deeper into the human cost of living titans destroying your life. Austin Walker specifically talked about Robotech and inspired me to check the series out. Then I saw a tweet about an Emotional Mecha RPG jam on itch. So I made a thing.
The first session of the new summer campaign (2017) was a big hit (literally for a few characters). I gave the players a choice of the kind of game they wanted to run for a “side quest” game session. They overwhelmingly chose a haunted house one shot. Lucky for me, I already created and DM’ed a haunted house one shot for some friends on last Halloween (2016). So I was completely prepared… right?
I almost always play the part of the Dungeon Master for any game of Dungeons & Dragons that I play in. I’ve put on games for friends and family, random strangers, and just whenever I can. People have been enthusiastic to play. They just aren’t enthusiastic to DM. I think there are reasons for this that I should blog about, but not today.
Today I wanted to celebrate getting to be a player!
In the final epic fight of our first campaign, we had a just seen the end of a massive ice storm. The party bravely crossed the icy tundra to the rogue’s house and we teleconferenced the bard and cleric. The whole gang was on the line to take down the dastardly Blackspider. If only I knew what I was doing.
I hear and see a lot of discussion about issues with mechanics in roleplaying games that are at odds with the flavor a player or game master want to stay within. The problem is… This isn’t a problem. For the sheer amount of talk about this “issue”, I can’t be brought to care when the answer is so easy. Flavor in gaming is all skin deep. If you don’t see how to let’s talk about it.
Our sixth installment of evil doers D&D was a bit of an adventure in and of itself. My wife and a friend of hers needed to do some last minute Christmas shopping. My brother needed a ride to the game after he got off work from his security work at 7:00 AM. We all jumped in the little two-door Toyota Echo and headed to the city. Also, there were sixty-mile-an-hour winds full of icy hate blowing into the state. It was awesome.
So, I kind of got rambly about alignments. I went wide of what I was trying to say so here is the second try. Beyond all my advice about how alignments should be used in a game, here is a super simple primer on what the different alignments mean. Before you read further, remember that all of this is my opinion, that fun aces rules, and that all of this is suggestions for how to have a better time role-playing.