Salvage Jam 2018 – Post Mort

I finished my first game jam! I wrote a little about entering it a while back here. You can play it here at the below link: Continue reading “Salvage Jam 2018 – Post Mort”


Salvage JAM 2018

So I’ve been following different indie game developers on Twitter for a while now. I’ve felt like an imposter or like I was party crashing listening to them talk about their work. A few of these people on Twitter announced that they are putting on a ‘Salvage Jam‘ for old unfinished projects. I decided to sign up to force myself to actually finish something. I don’t want to be ‘faking it’, I just want to be ‘making it (the game that is)’.


Continue reading “Salvage JAM 2018”

Space Ace Dev Thoughts

Howdy partner. Don’t reckon youse from around here–you know, SPACE. Me? I’m the Ace. The ACE OF SPACE. Space Ace. You think you can out shooter me? Take your best shot. Or many.

Untitled1 Continue reading “Space Ace Dev Thoughts”


Deving-Around: Dungeon Bounce

Hey! A long… Long… LONG time ago I completed the Game Maker tutorial for ‘Catch the Clown’. It’s a super simple tutorial that comes with GM. I played around with it and made my own version that you can try out on my page.

1 Continue reading “Deving-Around: Dungeon Bounce”


Dev Update for May

Hey-o! Another month in the bag. Holy impending deadlines, Batman! My school project, RPG Library, is maybe 70% done. I need to finish out the quest system and port it to HTML. The quest system I feel pretty good about. Most of the quests don’t have a lot of moving parts. There is a bug where once you complete a quest the icon sticks around. So, that’s mostly grunt programming and design.

The porting to HTML can die and burn in a hell of its own creation (likely without text and a bucket full of timeout errors).


Continue reading “Dev Update for May”


Dev-ing Around: Asteroids

Hi ya! So as part of my graduate degree, I am making a short video game to mimic library activities. As such, I have been working through some short tutorials to get reacquainted with Yoyo’s GameMaker. It was the best option for creating an HTML5 game that would need the least amount of work from the user to get started. So I wanted to share an Asteroids knock-off I made called Rock Shooter.


Continue reading “Dev-ing Around: Asteroids”