The first session of the new summer campaign (2017) was a big hit (literally for a few characters). I gave the players a choice of the kind of game they wanted to run for a “side quest” game session. They overwhelmingly chose a haunted house one shot. Lucky for me, I already created and DM’ed a haunted house one shot for some friends on last Halloween (2016). So I was completely prepared… right?
So I’ve been following different indie game developers on Twitter for a while now. I’ve felt like an imposter or like I was party crashing listening to them talk about their work. A few of these people on Twitter announced that they are putting on a ‘Salvage Jam‘ for old unfinished projects. I decided to sign up to force myself to actually finish something. I don’t want to be ‘faking it’, I just want to be ‘making it (the game that is)’.
Greetings! The holidays were a whirlwind here. My last day of work for the year was also the day I saw the Last Jedi and the day I graduated (and that was the first night). Christmas break is traditionally a time of the year where I make big promises to not deliver on. I always say I’m gonna do big things but usually just take a break. This year wasn’t really any different but then I started the year off sick.
Hey! A long… Long… LONG time ago I completed the Game Maker tutorial for ‘Catch the Clown’. It’s a super simple tutorial that comes with GM. I played around with it and made my own version that you can try out on my itch.io page.
Oh dear. So I started my last semester of grad school (for the third but really the last time). I haven’t taken regular classes in a while and it’s a bit of a transition. I have web development and makerspaces this semester. It should be an adventure.