I finished my first game jam! I wrote a little about entering it a while back here. You can play it here at the below link:
So I’ve been following different indie game developers on Twitter for a while now. I’ve felt like an imposter or like I was party crashing listening to them talk about their work. A few of these people on Twitter announced that they are putting on a ‘Salvage Jam‘ for old unfinished projects. I decided to sign up to force myself to actually finish something. I don’t want to be ‘faking it’, I just want to be ‘making it (the game that is)’.
Greetings! The holidays were a whirlwind here. My last day of work for the year was also the day I saw the Last Jedi and the day I graduated (and that was the first night). Christmas break is traditionally a time of the year where I make big promises to not deliver on. I always say I’m gonna do big things but usually just take a break. This year wasn’t really any different but then I started the year off sick.
Oh dear. So I started my last semester of grad school (for the third but really the last time). I haven’t taken regular classes in a while and it’s a bit of a transition. I have web development and makerspaces this semester. It should be an adventure.
Hey-o! Another month in the bag. Holy impending deadlines, Batman! My school project, RPG Library, is maybe 70% done. I need to finish out the quest system and port it to HTML. The quest system I feel pretty good about. Most of the quests don’t have a lot of moving parts. There is a bug where once you complete a quest the icon sticks around. So, that’s mostly grunt programming and design.
The porting to HTML can die and burn in a hell of its own creation (likely without text and a bucket full of timeout errors).