I heard some talk about the game Into the Breach by the Waypoint podcast crew that really made me think about the emotional weight of giant mecha anime that often gets overlooked. Movies like Pacific Rim and Godzilla usually touch on the larger-than-life terror of fighting something bigger than yourself but 80’s anime usually dug deeper into the human cost of living titans destroying your life. Austin Walker specifically talked about Robotech and inspired me to check the series out. Then I saw a tweet about an Emotional Mecha RPG jam on itch. So I made a thing.
The first session of the new summer campaign (2017) was a big hit (literally for a few characters). I gave the players a choice of the kind of game they wanted to run for a “side quest” game session. They overwhelmingly chose a haunted house one shot. Lucky for me, I already created and DM’ed a haunted house one shot for some friends on last Halloween (2016). So I was completely prepared… right?
So I’ve been following different indie game developers on Twitter for a while now. I’ve felt like an imposter or like I was party crashing listening to them talk about their work. A few of these people on Twitter announced that they are putting on a ‘Salvage Jam‘ for old unfinished projects. I decided to sign up to force myself to actually finish something. I don’t want to be ‘faking it’, I just want to be ‘making it (the game that is)’.
Greetings! The holidays were a whirlwind here. My last day of work for the year was also the day I saw the Last Jedi and the day I graduated (and that was the first night). Christmas break is traditionally a time of the year where I make big promises to not deliver on. I always say I’m gonna do big things but usually just take a break. This year wasn’t really any different but then I started the year off sick.
Hey! A long… Long… LONG time ago I completed the Game Maker tutorial for ‘Catch the Clown’. It’s a super simple tutorial that comes with GM. I played around with it and made my own version that you can try out on my itch.io page.