Salvage Jam 2018 – Post Mort

I finished my first game jam! I wrote a little about entering it a while back here. You can play it here at the below link: Continue reading “Salvage Jam 2018 – Post Mort”


Salvage JAM 2018

So I’ve been following different indie game developers on Twitter for a while now. I’ve felt like an imposter or like I was party crashing listening to them talk about their work. A few of these people on Twitter announced that they are putting on a ‘Salvage Jam‘ for old unfinished projects. I decided to sign up to force myself to actually finish something. I don’t want to be ‘faking it’, I just want to be ‘making it (the game that is)’.


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Space Ace Dev Thoughts

Howdy partner. Don’t reckon youse from around here–you know, SPACE. Me? I’m the Ace. The ACE OF SPACE. Space Ace. You think you can out shooter me? Take your best shot. Or many.

Untitled1 Continue reading “Space Ace Dev Thoughts”


New Year, Same Me

Greetings! The holidays were a whirlwind here. My last day of work for the year was also the day I saw the Last Jedi and the day I graduated (and that was the first night). Christmas break is traditionally a time of the year where I make big promises to not deliver on. I always say I’m gonna do big things but usually just take a break. This year wasn’t really any different but then I started the year off sick.


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Deving-Around: Dungeon Bounce

Hey! A long… Long… LONG time ago I completed the Game Maker tutorial for ‘Catch the Clown’. It’s a super simple tutorial that comes with GM. I played around with it and made my own version that you can try out on my page.

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September 2017

Oh dear. So I started my last semester of grad school (for the third but really the last time). I haven’t taken regular classes in a while and it’s a bit of a transition. I have web development and makerspaces this semester. It should be an adventure.

How does YOUR garden grow?

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Dev Update for May

Hey-o! Another month in the bag. Holy impending deadlines, Batman! My school project, RPG Library, is maybe 70% done. I need to finish out the quest system and port it to HTML. The quest system I feel pretty good about. Most of the quests don’t have a lot of moving parts. There is a bug where once you complete a quest the icon sticks around. So, that’s mostly grunt programming and design.

The porting to HTML can die and burn in a hell of its own creation (likely without text and a bucket full of timeout errors).


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